Opera Fateseraph
LN Female Dwarf Expert 2
Init +3, Senses +6
Defense
AC 16, touch, 13, flat-footed 13 (+3 armor, +3 Dex)
hp 14
Fort +0, Ref +3, Will +4
Offense
Spd 20 ft.
Melee +4 dagger (1d4+3/19-20/x2) or +4 improvised weapon
Ranged +4 dagger (1d4+3/19-20/x2)
Tactics
Opera relies on her stealth and speed to avoid damage in combat. If there are objects at hand, she will use those as a weapon instead of her daggers.
Statistics
Str 16, Dex 16, Con 11, Wis 14, Int 13, Cha 11
Base Atk +1, CMB +4, CMD 17
Skills Climb +6, Craft (traps) +5, Diplomacy +3, Disable Device +7, Knowledge (arcana) +4, Knowledge (engineering) +5, Perception +6, Sense Motive +5, Spellcraft +4, Stealth +6
Feats Catch Off Guard
Equipment
2 x Daggers, Studded leather, Notebook, everfull quill
Item
+ 5 Prismatic Longsword of Earth Shields
Abilities
prismatic sphere - 1/day - 30 minutes
When this longsword is thrust into the ground, an earthen barrier appears between the wielder and the nearest opponent. This barrier gives the wielder total concealment against ranged weapons. The barrier remains in place as long as the wielder keeps ahold of the sword's handle.
Opera Fateseraph works for Freeman's Safekeeping as a security expert. She has previously worked with the city watch and interviewed numerous cat burglars in order to learn their tricks and apply them to the other side of the law: protection. Currently, Opera is part of a group that is protecting a valuable sword called the Prismatic Longsword of Earth Shields.
A rather ragged looking gentleman had come into Freeman's office, demanding to see Cedric Freeman himself. He said that he had "procured" the sword from an evil man to the east of town and was now being chased by that man's minions. This unclean looking man dropped a purse containing almost one thousand gold pieces onto Freeman's desk and said, "You have to keep this sword safe, no matter what happens to me. I will try to lead them away from you, but I make no promises." Without another word, he ran from Freeman's office and out on to the street.
Freeman put Albion Wolf in charge of the sword's safety and Albion selected Opera as security head, Solitaire Ironclash as combat leader, and Melody Fellmagus as arcane expert.
Opera took the sword to the sub-basement and locked it in their sturdiest safe with Melody placing an explosive runes spell on the sword. Once the safe was locked, Opera had the room cleared and began placing mechanical traps all around the room. Melody also placed a few magical traps as well. The door to the sub-basement was closed and locked by Albion Wolf. Only he and Cedric Freeman knew the combination to the door and the door was supposedly unpickable.
Solitaire began walkthroughs to determine the best places for melee combat and out of the way spaces for snipers.
"Albion," she said softly. "We don't have enough people to adequately defend the building from an all-out assault."
"We will make due," Albion said so that everyone could hear him. "We will overcome this challenge. Have no fears, my good people!"
Opera tilted her head in thought for a moment.
"Albion." Opera said. "I have an idea."
"Oh? Share it, then."
"Well, there's a group of well known adventurers who just came into town last night. The Clan of the Eagle." Opera smiled just a little. "They're led by an...old acquaintance, Roctor Fiendfighter of the Fiendfighter family. I know where they're staying and I'm sure I may be able to call in a favor from the group and have them give us a hand."
"Splendid!" Albion cried. "But hurry! We don't have much time to lose."
Opera left the building and headed for the Eagle and Fish tavern. She hadn't seen Roctor in many years and they hadn't exactly parted on good terms. She held her breath and walked in.
What does the Clan of the Eagle do? Do they help? Internal squabbling? Do they try to negotiate with the 'bad man' east of town? Do they wait to defend the sword at Freeman's?
That, my friends, is up to you.
Thanks for checking this out. Until next time, be awesome to each other and good gaming.
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