Sunday, February 26, 2012

The Ogre's Den: An Interesting NPC: Opera Fateseraph

The Ogre's Den: An Interesting NPC: Opera Fateseraph: Opera Fateseraph LN Female Dwarf Expert 2 Init +3, Senses +6 Defense AC 16, touch, 13, flat-footed 13 (+3 armor, +3 Dex) hp 14 Fort +0,...

An Interesting NPC: Opera Fateseraph

Opera Fateseraph
LN Female Dwarf Expert 2
Init +3, Senses +6

Defense
AC 16, touch, 13, flat-footed 13 (+3 armor, +3 Dex)
hp 14
Fort +0, Ref +3, Will +4

Offense
Spd 20 ft.
Melee +4 dagger (1d4+3/19-20/x2) or +4 improvised weapon
Ranged  +4 dagger (1d4+3/19-20/x2)

Tactics
Opera relies on her stealth and speed to avoid damage in combat.  If there are objects at hand, she will use those as a weapon instead of her daggers. 

Statistics
Str  16, Dex 16, Con  11, Wis  14, Int  13, Cha  11
Base Atk +1, CMB +4, CMD 17
Skills Climb +6, Craft (traps)  +5, Diplomacy  +3, Disable Device  +7, Knowledge (arcana) +4,  Knowledge (engineering) +5, Perception  +6, Sense Motive  +5, Spellcraft  +4, Stealth  +6
Feats Catch Off Guard
Equipment
2 x Daggers, Studded leather, Notebook, everfull quill


Item
+ 5 Prismatic Longsword of Earth Shields
Abilities
prismatic sphere - 1/day - 30 minutes
When this longsword is thrust into the ground, an earthen barrier appears between the wielder and the nearest opponent.  This barrier gives the wielder total concealment against ranged weapons.  The barrier remains in place as long as the wielder keeps ahold of the sword's handle.

     Opera Fateseraph works for Freeman's Safekeeping as a security expert.  She has previously worked with the city watch and interviewed numerous cat burglars in order to learn their tricks and apply them to the other side of the law: protection.  Currently, Opera is part of a group that is protecting a valuable sword called the Prismatic Longsword of Earth Shields.
     A rather ragged looking gentleman had come into Freeman's office, demanding to see Cedric Freeman himself.  He said that he had "procured" the sword from an evil man to the east of town and was now being chased by that man's minions.  This unclean looking man dropped a purse containing almost one thousand gold pieces onto Freeman's desk and said, "You have to keep this sword safe, no matter what happens to me.  I will try to lead them away from you, but I make no promises."  Without another word, he ran from Freeman's office and out on to the street.
     Freeman put Albion Wolf in charge of the sword's safety and Albion selected Opera as security head, Solitaire Ironclash as combat leader, and Melody Fellmagus as arcane expert.
     Opera took the sword to the sub-basement and locked it in their sturdiest safe with Melody placing an explosive runes spell on the sword.  Once the safe was locked, Opera had the room cleared and began placing mechanical traps all around the room.  Melody also placed a few magical traps as well.  The door to the sub-basement was closed and locked by Albion Wolf.  Only he and Cedric Freeman knew the combination to the door and the door was supposedly unpickable.
     Solitaire began walkthroughs to determine the best places for melee combat and out of the way spaces for snipers.
     "Albion," she said softly.  "We don't have enough people to adequately defend the building from an all-out assault."
     "We will make due," Albion said so that everyone could hear him.  "We will overcome this challenge.  Have no fears, my good people!"
     Opera tilted her head in thought for a moment.
     "Albion." Opera said.  "I have an idea."
     "Oh?  Share it, then."
     "Well, there's a group of well known adventurers who just came into town last night.  The Clan of the Eagle."  Opera smiled just a little.  "They're led by an...old acquaintance, Roctor Fiendfighter of the Fiendfighter family.  I know where they're staying and I'm sure I may be able to call in a favor from the group and have them give us a hand."
     "Splendid!" Albion cried.  "But hurry!  We don't have much time to lose."
     Opera left the building and headed for the Eagle and Fish tavern.  She hadn't seen Roctor in many years and they hadn't exactly parted on good terms.  She held her breath and walked in.

What does the Clan of the Eagle do?  Do they help?  Internal squabbling?  Do they try to negotiate with the 'bad man' east of town?  Do they wait to defend the sword at Freeman's?

That, my friends, is up to you.

Thanks for checking this out.  Until next time, be awesome to each other and good gaming.

Wednesday, February 15, 2012

The Ogre's Den: Creating an interesting NPC: Harmony Ghosthonor

The Ogre's Den: Creating an interesting NPC: Harmony Ghosthonor: Audio blog today. Roughly an hour and five minutes of my process of creating an NPC. I might try to do one of these a week, but hit up a d...

Creating an interesting NPC: Harmony Ghosthonor

Audio blog today.  Roughly an hour and five minutes of my process of creating an NPC.  I might try to do one of these a week, but hit up a different topic each week.  NPCs, magic items, locations...whatever.
I put more info into the stat block than I did during the blog.


http://www.mediafire.com/?klrz7c47uvuiczz

Harmony Ghosthonor
NE Gnome Warrior 2

hp: 22
AC 15, touch 12, flat-footed 14 (+4 armor, +1 Dex, +1 racial)

Str  9, Dex  13, Con 12, Int  16, Wis  11, Cha  19

Offense:
Melee: -1 Gnome hooked hammer (1d6 hammer end/1d4 hook end; x3 hammer end, x4 hooked end) 
Ranged: + 3 dagger (1d3/19-20/x2)

Feat: Skill Focus (Bluff)
Skills:  Bluff +9, Intimidation +8, Knowledge (local) +5, Knowledge (history) +5, Sense Motive +2

Weapon: Gnome Hooked Hammer (1d6/1d4 - x3/x4)
Armor: Studded Leather

Languages:  Common, Dwarven, Elven, Gnome, Spirit Language, Sylvan

Background
Harmory Ghosthonor was born to a male Gnome bard and a female Gnome warrior.  She gained her father's storytelling ability but not his magical ability.  From her mother, she gained her spirit and the ability to fight.  From somewhere unexplained, she also gained spirits that spoke to her.

At first, her parents passed it off as a child's imaginary friends.  As Harmony got older, she still spoke of these spirits and said that they told her to do bad things.  Evil things.  What started as stealing candy from a store progressed to breaking into the store to steal candy and money and eventually graduated to murder.

Becoming afraid of the spirits, Harmony visited an old witch named Eliva that lived near a mire.  Eliva could detect no spirits, but on Harmony's urging, created a small fetish for Harmony to carry that would ward off evil spirits.  It didn't work.  A visit to a mysterious hermit also led to a failed protective spell.  Soon, Harmony accepted the spirits and began following their orders.

As she made her way in the world, Harmony because the ringleader of a gang of human children in the city.  She used her singing and storytelling abilities to attract a crowd while the human children picked pockets.  Both she and the children made money to live on, but it wasn't enough.  The spirits told her she needed more.  She listened.

Two days ago, during the murder of a Cleric of Desna, Harmony was caught with bloody dagger in hand.  She was taken into custody and is now being held until a magistrate can decide her fate.

Does she actually hear spirits or does she suffer from some form of delusion?  No one is sure, but they do know that she is devious and persuasive.