Thursday, March 22, 2012

An Adventuring Party!

An Adventuring Party!

Hey, everybody.  Welcome back to the Ogre's Den.  I have a special episode this week.  Because I'm going to be out of town next week and nowhere near anything resembling quality recording equipment (or possibly even an internet connection), I decided to up the ante by creating three PCs to and adventuring party and the item that they're questing for.  Let's get some stat blocks started.


Storm Noble
N 1st Human Bard
Init +2, Senses Perception 

Defense
AC 15, touch 12, flat-footed 13 (+3 studded leather armor)
hp 7
Fort -1, Ref +4, Will +2

Offense
Spd 30 ft.
Melee +2 rapier (1d8+2/18-20/x2)
Ranged +2 shortbow (1d6/x3)

Statistics
Str 15, Dex 15, Con 9, Int 15, Wis 11, Cha 19
Base Atk +0; CMB +2, CMD 14
Feats  Persuasive, Skill Focus (perform)
Skills Bluff +7, Diplomacy +9, Intimidate +6, Knowledge (history) +5, Linguistics +5, Perception +3, Perform (singing) +10, Sense Motive +5, Slight of Hand +5, Stealth +5
Languages Common, Dwarven, Giant
Equipment rapier, shortbow, studded leather armor, backpack, bedroll, torch, rations
SA bardic knowledge, bardic Performance, cantrips, countersong, distraction, fascination, inspire courage +1, spells

Spells
0
Known 4
dancing lights, detect magic, light, message

1
Known 2, Spells per day 2
charm person, cure light wounds


Storm is the face of the group.  He is the man out front and he likes to talk.  He's charming, witty, and has an excellent voice.  More than once has he turned a potential fight into a round of drinks or a midnight rendezvous.



Gunner Rouge (Caster)
N 1st Half-orc Wizard
Init -1, Senses darkvision 60 ft., Perception +2

Defense
AC 9, touch 9, flat-footed 9
hp 9
Fort +3, Ref -1, Will +3

Offense
Spd 30 ft.
Melee Dagger (1d4/19-20/x2)
Ranged Dagger (1d4/19-20/x2)

Statistics
Str 11, Dex 8, Con 16, Int 18, Wis 13, Cha 13
Base Atk +0, CMB +0, CMD 9
Feats Combat Casting, Scribe Scroll
Skills Craft (wooden dolls) +7 , Knowledge (arcana) +7, Knowledge (planes) +7, Linguistic +7, Perception +2, Spellcraft +7 
Languages Abyssal, Common, Draconic, Giant, Gnoll, Orc, 

Equipment daggers (x4), spellbook, backpack, bedroll, torch, rations
SQ darkvision, Intimidating, Orc blood, Orc ferocity, weapon familiarity, Arcane bonded ring (sleep), arcane school (universalist), cantrips, Hand of the Apprentice

Spells
0; Spells per day - 3
Acid Splash, Ray of Frost, Touch of Fatigue
1; Spells per day - 2
Magic missile, Ray of enfeeblement


Gunner is the brains of the operation.  His main job is to keep Machete Bladegod in line and on track to where ever it is they're going.  He does this by using the sleep spell in his ring when Machete seems to be off on some tangent or rampage.



Machete Bladegod (Muscle)
NE 1st Dwarf Fighter
Init +3, Senses darkvision 60 ft., Perception +2

Defense
AC 18, touch 9, flat-footed 18 (+9 plate mail armor, -1 Dex) (+4 vs. giants)
hp 13

Fort +5, Ref -1, Will +1 (+2 vs. poison, spells, and spell-like abilities)

Offense
Spd 20 ft.
Melee +3 greatsword (2d6+2/19-20/x2) (+1 vs. orc and goblinoid subtypes)
Ranged +0 heavy crossbow (1d10/19-20/x2)

Statistics
Str 12, Dex 8, Con 16, Int  14, Wis 13, Cha 12
Base Atk +1; CMB +2, CMD 11 (+4 vs, bull rush or trip while standing on the ground)
Feats Improved Initiative, Weapon Focus (greatsword)
Skills Intimidate +4, Perception +2, Ride +2, Survival +4

Languages Common, Dwarven, Giant, Undercommon
SQ Slow and steady, Defensive training, greed, hardy, stability, stoncunning

Equipment heavy crossbow, full plate mail greatsword, backpack, bedroll, torch, rations

Machete is the muscle of the group and is as evil as they come and will cut a man for looking at him the wrong way - or any way at all. He was in prison for mass homicide (he slaughtered a temple full of pacifist monks) when he was released because the King things that Machete knows the whereabouts of a set of magical clothing that the King desperately needs.  Machete is enjoying his freedom, but isn't stupid enough to think that this trip is going to be easy.


These three adventures are currently walking through the desert in search of a "Sunken City" that Machete has rumors of.  Once there, they can gain the location of the clothing and retrieve it.  They are searching for the Gear of the Exorcism of the Dust Deflection.  Once used by the mighty priests of the Sultans of the Sunken City of pillars, the Gear was used to cast out the desert demons that stirred up the dunes.  Story has it the Gear has been lost to the ages, but Machete knows (or claims he knows) where they can find the true location of the Gear.

Gear of the Exorcism of Dust Deflection
This set of priestly garments allows a Cleric or Paladin to add +2 to his caster level when using dispel magic to dispels a spell that allows a spirit to inhabit the body of another, such as magic jar as well as the Malevolence special attack of a ghost.  These garments also provide the Cleric or Paladin with DR 5/evil against any attack by the spirit, but the wearer may not also wear any type of armor while using the Gear.

Who or what will they find in the Sunken City?  Will they find the Gear or be lost to the shifting sands that oppress the Sunken City?  Why does the King suddenly desire this Gear and does it have anything to do with why his daughter hasn't been seen in weeks?

The main idea behind this is that Machete is an evil, evil being, but is being steered by both Storm and Gunner.  They need him to find the Gear and Machete needs them to help him survive.  One thing to keep in mind is that as these character level up, Gunner can replace the sleep spell in his ring with any spell he can learn, such as web, hold person, suggestion...pretty much any spell you can think of that would be useful for keeping a sociopath in check.  You could also give Gunner wands of various types.  Just be careful of Machete's +2 bonus against spells.  Although, if you can get a Cleric or Paladin to use mark of justice, you might be in business.

You could also add more characters to the group, such as a Cleric (for more healing), another Fighter or Paladin (for martial roles), or someone that actually has a decent Dexterity bonus, like a Rogue or Ranger for ranged fighting.

That's it for this week.  Thanks for reading and listening.  Remember to find me Facebook (https://www.facebook.com/SkredlitheOgre), follow me on Twitter (@SkredlitheOgre), go back and read all of my other blogs (SkredlitheOgre.blogger.com) and find my other blogs onAdventureaweek.com.  Until next week, be awesome to each other and good gaming.

Will.

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